Game Detail
π[I GOT THAT FEELING] Emotes Testing β¨
Byteonix β’ Tracked since Jul 30, 2026 Β· 53 days of data
Live CCU
4,148
Growth (24h)
-21.5%
Approval
β
Last update
3 days ago
Profile
Open on RobloxGenre
Social
Age rating
Maturity: Minimal
Published
Feb 12, 2026
7 months ago
Server size
25 players
~166 servers at current CCU
Visits
154.8M
1.5M favorites Β· lifetime
Engagement
Measured from Aug 23, 2026 to Sep 19, 2026 β 28 of those 28 days were collected.
Time per visit
10 min
Player-hours Γ· visits
Favorites per 1K visits
8.31
New favorites Γ· new visits, last 28 days
Visits per day
474.4K
Change in lifetime visits Γ· 27 days between the first and last reading
Benchmarks
Percentile against 41 live Social games.
Cohort median 299
Cohort median 96.3%
Cohort median 3.03 Β· last 28 days
History
Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.
30 days of player history for π[I GOT THAT FEELING] Emotes Testing β¨
Concurrent players, favourites per day and visit rate, plotted hour by hour β from 53 days of collected data going back to Jul 30, 2026. Free with an account, and free permanently.
This chart shows the most recent 30 days. π[I GOT THAT FEELING] Emotes Testing β¨ has 53 days of collected history going back to Jul 30, 2026 β open it in the dashboard to move the window.
Sort rank history
Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.
Rank history is included with Indie
π[I GOT THAT FEELING] Emotes Testing β¨ is not on a tracked sort right now. See when it last was.
Subscribe to seeHow many players does π[I GOT THAT FEELING] Emotes Testing β¨ have right now?
As of 20 September 2026 at 14:00 UTC, π[I GOT THAT FEELING] Emotes Testing β¨ had 4,148 concurrent players on Roblox, according to BloxBunnyβs sampling of the Roblox public API. It has 154.8M lifetime visits. π[I GOT THAT FEELING] Emotes Testing β¨ is a Roblox experience by Byteonix in the Social genre.
BloxBunny has recorded 53 days of data for π[I GOT THAT FEELING] Emotes Testing β¨, starting 2026-07-30. Every figure on this page is collected rather than estimated: player counts, visits, favorites and Roblox sort rankings are captured every hour while players are online, and periods with no collected data are shown as breaks in the charts rather than smoothed over β see our data coverage page for what was collected when.
Roblox publishes which games are on a discovery sort right now, but never how long a placement lasts. BloxBunny records π[I GOT THAT FEELING] Emotes Testing β¨'s position hourly, so that history exists here. Creators tracking their own game use BloxBunny alerts to be told within the hour when it enters or leaves a sort, spikes, or drops.
π[I GOT THAT FEELING] Emotes Testing β¨ averaged 2,477 concurrent players over the last week, down 7% on the week before.
Curious what π[I GOT THAT FEELING] Emotes Testing β¨ earns? See the revenue estimate below, or use the free calculator to model your own gameβs earnings from visit rates and engagement.
Estimated earnings for π[I GOT THAT FEELING] Emotes Testing β¨
Modelled from 474,372 visits/day measured over the last 27 days. Roblox publishes no per-game revenue β this is an estimate, and the range is wide because it has to be.
Conservative
β’β’β’β’β’
per month
Typical
$32.9K
unlock for range
per month
Optimistic
β’β’β’β’β’
per month
Earnings estimates are included with Indie
The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players β not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.
Subscribe to seeOr estimate it yourself with the free calculatorPut this player count on your own page
A badge for π[I GOT THAT FEELING] Emotes Testing β¨, free to use anywhere β Discord, your DevForum post, your game's own site. It shows Roblox's reported concurrent player count from our most recent sample. That sample is taken hourly while anyone is playing, so the badge can be up to an hour behind and is not a real-time counter. While a game has no players it is sampled about once a day β which is only ever a badge reading zero β and it returns to hourly on the next pass after someone joins. Gaps in collection are published on our coverage page.
<a href="https://bloxbunny.com/games/9711289915/i-got-that-feeling-emotes-testing"><img src="https://bloxbunny.com/badge/9711289915.svg" alt="π[I GOT THAT FEELING] Emotes Testing β¨ player count, sampled by BloxBunny"></a>More Social games
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