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Game Detail

Jump Higher Every Second

The Secret Games Project • Tracked since Aug 7, 2026 · 61 days of data

Simulation

Live CCU

10

Growth (24h)

-23.1%

Approval

—

Last update

last month

Genre

Simulation

Age rating

—

Published

Jun 5, 2022

4.3 years ago

Server size

20 players

~1 servers at current CCU

Visits

115.5M

2.0M favorites · lifetime

Engagement

Measured from Sep 12, 2026 to Oct 9, 2026 — 24 of those 28 days were collected.

Time per visit

7 min

Player-hours ÷ visits

Favorites per 1K visits

1.75

New favorites ÷ new visits, last 28 days

Visits per day

1.8K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 2,056 live Simulation games.

Simulation
Live CCU10
23rd percentile23%

Cohort median 93

Approval—
0th percentile0%

Cohort median 94.9%

Favorites / 1K visits1.75
17th percentile17%

Cohort median 4.26 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days

26 days of player history for Jump Higher Every Second

Concurrent players, favourites per day and visit rate, plotted hour by hour — from 61 days of collected data going back to Aug 7, 2026. Free with an account, and free permanently.

This chart shows the most recent 26 days. Jump Higher Every Second has 61 days of collected history going back to Aug 7, 2026 — open it in the dashboard to move the window.

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Jump Higher Every Second is not on a tracked sort right now. See when it last was.

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How many players does Jump Higher Every Second have right now?

As of 10 October 2026 at 11:00 UTC, Jump Higher Every Second had 10 concurrent players on Roblox, according to BloxBunny’s sampling of the Roblox public API. It has 115.5M lifetime visits. Jump Higher Every Second is a Roblox experience by The Secret Games Project in the Simulation genre.

BloxBunny has recorded 61 days of data for Jump Higher Every Second, starting 2026-08-07. Every figure on this page is collected rather than estimated: player counts, visits, favorites and Roblox sort rankings are captured every hour while players are online, and periods with no collected data are shown as breaks in the charts rather than smoothed over — see our data coverage page for what was collected when.

Roblox publishes which games are on a discovery sort right now, but never how long a placement lasts. BloxBunny records Jump Higher Every Second's position hourly, so that history exists here. Creators tracking their own game use BloxBunny alerts to be told within the hour when it enters or leaves a sort, spikes, or drops.

Over the last week Jump Higher Every Second averaged 8 concurrent players, holding within 5% of the week before.

Curious what Jump Higher Every Second earns? See the revenue estimate below, or use the free calculator to model your own game’s earnings from visit rates and engagement.

Estimated earnings for Jump Higher Every Second

Modelled from 1,797 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$87

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

Subscribe to seeOr estimate it yourself with the free calculator

Put this player count on your own page

A badge for Jump Higher Every Second, free to use anywhere — Discord, your DevForum post, your game's own site. It shows Roblox's reported concurrent player count from our most recent sample. That sample is taken hourly while anyone is playing, so the badge can be up to an hour behind and is not a real-time counter. While a game has no players it is sampled about once a day — which is only ever a badge reading zero — and it returns to hourly on the next pass after someone joins. Gaps in collection are published on our coverage page.

Jump Higher Every Second live player count
<a href="https://bloxbunny.com/games/3635273480/jump-higher-every-second"><img src="https://bloxbunny.com/badge/3635273480.svg" alt="Jump Higher Every Second player count, sampled by BloxBunny"></a>

More Simulation games

Others in the same genre, by players right now. See the whole Simulation genre.

Jump Higher Every Second Player Count & Revenue Estimate — Live Stats · BloxBunny