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Game Detail

Become Invisible For Brainrots

Scratch Labs • Tracked since Apr 23, 2026 · 123 days of data

Simulation

Live CCU

52

Growth (24h)

+33.3%

Approval

—

Last update

4 days ago

Creator

Scratch Labs

Group

Genre

Simulation

Age rating

Maturity: Minimal

Minimum age 5

Published

Mar 23, 2026

7 months ago

Server size

5 players

~11 servers at current CCU

Visits

10.8M

379.1K favorites · lifetime

Engagement

Measured from Sep 13, 2026 to Oct 10, 2026 — 24 of those 28 days were collected.

Time per visit

11 min

Player-hours ÷ visits

Favorites per 1K visits

36.66

New favorites ÷ new visits, last 28 days

Visits per day

5.3K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 2,098 live Simulation games.

Simulation
Live CCU52
40th percentile40%

Cohort median 105

Approval—
0th percentile0%

Cohort median 94.6%

Favorites / 1K visits36.66
83rd percentile83%

Cohort median 4.28 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 23, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Become Invisible For Brainrots is not on a tracked sort right now. See when it last was.

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Estimated earnings for Become Invisible For Brainrots

Modelled from 5,298 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$473

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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