Game Detail
[UPD] Train Kaiju to Destroy
Be Better Studio • Tracked since Apr 20, 2026 · 85 days of data
Live CCU
99
Growth (24h)
-10.0%
Approval
—
Last update
27 days ago
Profile
Open on RobloxGenre
Simulation
Age rating
Maturity: Minimal
Minimum age 5
Published
Mar 17, 2026
5 months ago
Server size
8 players
~13 servers at current CCU
Visits
23.4M
1.6M favorites · lifetime
Engagement
Measured from Jul 30, 2026 to Aug 26, 2026 — 28 of those 28 days were collected.
Time per visit
11 min
Player-hours ÷ visits
Favorites per 1K visits
59.54
New favorites ÷ new visits, last 28 days
Visits per day
46.6K
Change in lifetime visits ÷ 27 days elapsed
Benchmarks
Percentile against 1,433 live Simulation games.
Cohort median 83
Cohort median 95.3%
Cohort median 3.79 · last 28 days
History
Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.
Sort rank history
Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.
Rank history is included with Indie
[UPD] Train Kaiju to Destroy is not on a tracked sort right now. Rank history shows when it last was.
Back on PatreonEstimated earnings for [UPD] Train Kaiju to Destroy
Modelled from 46,595 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.
Conservative
•••••
per month
Typical
$4.3K
unlock for range
per month
Optimistic
•••••
per month
Earnings estimates are included with Indie
The estimate is built from this game's own visit rate, session length and favourites, sampled hourly — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.