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Game Detail

[v1.7.2] Missile Tycoon

Aoi_a5 • Tracked since May 6, 2026 · 117 days of data

Simulation

Live CCU

246

Growth (24h)

+14.4%

Approval

—

Last update

2 days ago

Creator

Aoi_a5

User

Genre

Simulation

Age rating

Maturity: Minimal

Minimum age 5

Published

Mar 9, 2026

7 months ago

Server size

6 players

~41 servers at current CCU

Visits

34.1M

53.9K favorites · lifetime

Engagement

Measured from Sep 20, 2026 to Oct 17, 2026 — 24 of those 28 days were collected.

Time per visit

10 min

Player-hours ÷ visits

Favorites per 1K visits

1.28

New favorites ÷ new visits, last 28 days

Visits per day

90.5K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 2,152 live Simulation games.

Simulation
Live CCU246
64th percentile64%

Cohort median 80

Approval—
0th percentile0%

Cohort median 94.1%

Favorites / 1K visits1.28
8th percentile8%

Cohort median 4.23 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to May 6, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

[v1.7.2] Missile Tycoon is not on a tracked sort right now. See when it last was.

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Estimated earnings for [v1.7.2] Missile Tycoon

Modelled from 90,461 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$4.8K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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