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Game Detail

Untitled Melee RNG [KILLS OFFLINE!]

Team Crystal! • Tracked since Apr 20, 2026 · 116 days of data

Simulation

Live CCU

65

Growth (24h)

—

Approval

—

Last update

today

Creator

Team Crystal!

Group

Genre

Simulation

Age rating

Maturity: Minimal

Minimum age 5

Published

Jan 29, 2026

8 months ago

Server size

20 players

~4 servers at current CCU

Visits

33.9M

691.0K favorites · lifetime

Engagement

Measured from Sep 4, 2026 to Sep 27, 2026 — 24 of those 24 days were collected.

Time per visit

21 min

Player-hours ÷ visits

Favorites per 1K visits

14.01

New favorites ÷ new visits, last 28 days

Visits per day

7.7K

Change in lifetime visits ÷ 23 days between the first and last reading

Benchmarks

Percentile against 1,814 live Simulation games.

Simulation
Live CCU65
50th percentile50%

Cohort median 66

Approval—
0th percentile0%

Cohort median 94.9%

Favorites / 1K visits14.01
71st percentile71%

Cohort median 4.05 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Untitled Melee RNG [KILLS OFFLINE!] is not on a tracked sort right now. See when it last was.

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Estimated earnings for Untitled Melee RNG [KILLS OFFLINE!]

Modelled from 7,664 visits/day measured over the last 23 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$955

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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