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[DAILY] Spiral Difficulty Chart Obby

Jindijim • Tracked since Aug 20, 2026 · 22 days of data

Obby & Platformer

Live CCU

12,782

Growth (24h)

-16.7%

Approval

80.3%

Last update

6 days ago

Creator

Jindijim

User

Genre

Obby & Platformer

Age rating

Maturity: Minimal

Published

Jan 20, 2026

8 months ago

Server size

15 players

~853 servers at current CCU

Visits

30.2M

107.1K favorites · lifetime

Visible sorts

Top Playing NowTrending in Obby & Platformer

Engagement

Measured from Aug 20, 2026 to Sep 9, 2026 — 21 of those 21 days were collected.

Time per visit

11 min

Player-hours ÷ visits

Favorites per 1K visits

3.49

New favorites ÷ new visits, last 28 days

Visits per day

1.5M

Change in lifetime visits ÷ 20 days between the first and last reading

Benchmarks

Percentile against 697 live Obby & Platformer games.

Obby & Platformer
Live CCU12,782
99th percentile99%

Cohort median 58

Approval80.3%
42nd percentile42%

Cohort median 83.4%

Favorites / 1K visits3.49
46th percentile46%

Cohort median 5.82 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

21 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Playing Now, Trending in Obby & Platformer — see where it has sat on those boards, hour by hour.

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Estimated earnings for [DAILY] Spiral Difficulty Chart Obby

Modelled from 1,469,349 visits/day measured over the last 20 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$60.7K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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