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[HELL] Spiral Difficulty Chart Obby

Jindijim • Tracked since Aug 20, 2026 · 47 days of data

Obby & Platformer

Live CCU

2,545

Growth (24h)

-21.1%

Approval

81.0%

Last update

2 days ago

Creator

Jindijim

User

Genre

Obby & Platformer

Age rating

Maturity: Minimal

Published

Jan 20, 2026

9 months ago

Server size

15 players

~170 servers at current CCU

Visits

64.9M

199.7K favorites · lifetime

Visible sorts

Trending in Obby & Platformer

Engagement

Measured from Sep 11, 2026 to Oct 8, 2026 — 24 of those 28 days were collected.

Time per visit

10 min

Player-hours ÷ visits

Favorites per 1K visits

2.69

New favorites ÷ new visits, last 28 days

Visits per day

1.2M

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 812 live Obby & Platformer games.

Obby & Platformer
Live CCU2,545
97th percentile97%

Cohort median 40

Approval81.0%
38th percentile38%

Cohort median 84.4%

Favorites / 1K visits2.69
37th percentile37%

Cohort median 5.97 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in Obby & Platformer — see where it has sat on those boards, hour by hour.

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Estimated earnings for [HELL] Spiral Difficulty Chart Obby

Modelled from 1,187,115 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$42.5K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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