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[✨CODES] Trade Needohs!

Urus Games • Tracked since May 6, 2026 · 103 days of data

Simulation

Live CCU

58

Growth (24h)

-9.4%

Approval

—

Last update

10 days ago

Creator

Urus Games

Group

Genre

Simulation

Age rating

Maturity: Minimal

Minimum age 5

Published

Nov 28, 2025

10 months ago

Server size

25 players

~3 servers at current CCU

Visits

20.4M

41.0K favorites · lifetime

Engagement

Measured from Sep 6, 2026 to Oct 3, 2026 — 24 of those 28 days were collected.

Time per visit

8 min

Player-hours ÷ visits

Favorites per 1K visits

2.08

New favorites ÷ new visits, last 28 days

Visits per day

9.3K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 1,936 live Simulation games.

Simulation
Live CCU58
46th percentile46%

Cohort median 78

Approval—
0th percentile0%

Cohort median 95.0%

Favorites / 1K visits2.08
24th percentile24%

Cohort median 4.23 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to May 6, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

[✨CODES] Trade Needohs! is not on a tracked sort right now. See when it last was.

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Estimated earnings for [✨CODES] Trade Needohs!

Modelled from 9,264 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$468

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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