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Game Detail

I WANNA RUN AWAY!

Studios DX • Tracked since Aug 6, 2026 · 58 days of data

Entertainment

Live CCU

666

Growth (24h)

-15.9%

Approval

84.8%

Last update

today

Creator

Studios DX

Group

Genre

Entertainment

Age rating

—

Published

Nov 22, 2025

11 months ago

Server size

30 players

~23 servers at current CCU

Visits

11.2M

271.8K favorites · lifetime

Visible sorts

Trending in Entertainment

Engagement

Measured from Sep 8, 2026 to Oct 5, 2026 — 24 of those 28 days were collected.

Time per visit

10 min

Player-hours ÷ visits

Favorites per 1K visits

19.26

New favorites ÷ new visits, last 28 days

Visits per day

120.6K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 90 live Entertainment games.

Entertainment
Live CCU666
90th percentile90%

Cohort median 68

Approval84.8%
27th percentile27%

Cohort median 90.1%

Favorites / 1K visits19.26
92nd percentile92%

Cohort median 3.70 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in Entertainment — see where it has sat on those boards, hour by hour.

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Estimated earnings for I WANNA RUN AWAY!

Modelled from 120,622 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$8.8K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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