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[NEW UPDATE!] Fishing : Million Pounds

Fishing Million Pounds Community • Tracked since Apr 28, 2026 · 115 days of data

Simulation

Live CCU

23

Growth (24h)

+1050.0%

Approval

—

Last update

yesterday

Genre

Simulation

Age rating

Maturity: Minimal

Minimum age 5

Published

Nov 22, 2025

11 months ago

Server size

12 players

~2 servers at current CCU

Visits

4.1M

3.9K favorites · lifetime

Engagement

Measured from Sep 11, 2026 to Oct 8, 2026 — 24 of those 28 days were collected.

Time per visit

16 min

Player-hours ÷ visits

Favorites per 1K visits

4.22

New favorites ÷ new visits, last 28 days

Visits per day

624

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 1,963 live Simulation games.

Simulation
Live CCU23
36th percentile36%

Cohort median 66

Approval—
0th percentile0%

Cohort median 95.0%

Favorites / 1K visits4.22
51st percentile51%

Cohort median 4.13 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 28, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

[NEW UPDATE!] Fishing : Million Pounds is not on a tracked sort right now. See when it last was.

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Estimated earnings for [NEW UPDATE!] Fishing : Million Pounds

Modelled from 624 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$61

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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