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[LIU ASSOCIATION] Project Mirror Labyrinth

Project Mirror Labyrinth • Tracked since Jul 21, 2026 · 90 days of data

RPG

Live CCU

277

Growth (24h)

-24.9%

Approval

97.3%

Last update

yesterday

Genre

RPG

Age rating

Maturity: Moderate

Published

Nov 22, 2025

11 months ago

Server size

15 players

~19 servers at current CCU

Visits

14.7M

41.4K favorites · lifetime

Visible sorts

Top Revisited

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

12 min

Player-hours ÷ visits

Favorites per 1K visits

1.81

New favorites ÷ new visits, last 28 days

Visits per day

42.4K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 173 live RPG games.

RPG
Live CCU277
47th percentile47%

Cohort median 299

Approval97.3%
77th percentile77%

Cohort median 94.7%

Favorites / 1K visits1.81
28th percentile28%

Cohort median 3.50 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Jul 21, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Revisited — see where it has sat on those boards, hour by hour.

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Estimated earnings for [LIU ASSOCIATION] Project Mirror Labyrinth

Modelled from 42,413 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$2.5K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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