Game Detail
Rise of Nations
Hyperant • Tracked since Apr 29, 2026 · 123 days of data
Live CCU
2,654
Growth (24h)
+20.9%
Approval
87.2%
Last update
16 days ago
Profile
Open on RobloxGenre
Strategy
Age rating
Maturity: Minimal
Published
Nov 14, 2018
7.9 years ago
Server size
700 players
~4 servers at current CCU
Visits
312.4M
654.2K favorites · lifetime
Visible sorts
Engagement
Measured from Sep 19, 2026 to Oct 16, 2026 — 24 of those 28 days were collected.
Time per visit
28 min
Player-hours ÷ visits
Favorites per 1K visits
1.78
New favorites ÷ new visits, last 28 days
Visits per day
78.3K
Change in lifetime visits ÷ 27 days between the first and last reading
Benchmarks
Percentile against 191 live Strategy games.
Cohort median 133
Cohort median 92.3%
Cohort median 2.47 · last 28 days
History
Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.
Sort rank history
Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.
Rank history is included with Indie
Currently on Trending in Strategy — see where it has sat on those boards, hour by hour.
Subscribe to seeEstimated earnings for Rise of Nations
Modelled from 78,266 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.
Conservative
•••••
per month
Typical
$6.1K
unlock for range
per month
Optimistic
•••••
per month
Earnings estimates are included with Indie
The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.
Subscribe to seeOr estimate it yourself with the free calculator