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Game Detail

100 Days At Sea

Stranded Devs • Tracked since Jun 2, 2026 · 62 days of data

Survival

Live CCU

22,098

Growth (24h)

-0.6%

Approval

97.2%

Last update

4 days ago

Creator

Stranded Devs

Group

Genre

Survival

Age rating

Maturity: Minimal

Published

Nov 14, 2025

10 months ago

Server size

27 players

~819 servers at current CCU

Visits

351.0M

8.4M favorites · lifetime

Visible sorts

Top Playing NowTop RatedTrending in Survival

Engagement

Measured from Aug 19, 2026 to Sep 15, 2026 — 28 of those 28 days were collected.

Time per visit

17 min

Player-hours ÷ visits

Favorites per 1K visits

20.95

New favorites ÷ new visits, last 28 days

Visits per day

2.8M

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 462 live Survival games.

Survival
Live CCU22,098
97th percentile97%

Cohort median 192

Approval97.2%
97th percentile97%

Cohort median 88.8%

Favorites / 1K visits20.95
86th percentile86%

Cohort median 3.48 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Playing Now, Top Rated, Trending in Survival — see where it has sat on those boards, hour by hour.

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Estimated earnings for 100 Days At Sea

Modelled from 2,805,816 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$251.0K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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