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Game Detail

Safety NOT Required!

mega fun balling • Tracked since Apr 26, 2026 · 131 days of data

Party & Casual

Live CCU

80

Growth (24h)

+95.1%

Approval

—

Last update

16 days ago

Creator

mega fun balling

Group

Genre

Party & Casual

Age rating

Maturity: Minimal

Minimum age 5

Published

Nov 9, 2025

12 months ago

Server size

25 players

~4 servers at current CCU

Visits

17.7M

58.2K favorites · lifetime

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

13 min

Player-hours ÷ visits

Favorites per 1K visits

0.83

New favorites ÷ new visits, last 28 days

Visits per day

8.9K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 315 live Party & Casual games.

Party & Casual
Live CCU80
54th percentile54%

Cohort median 68

Approval—
0th percentile0%

Cohort median 83.7%

Favorites / 1K visits0.83
2nd percentile2%

Cohort median 3.20 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 26, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Safety NOT Required! is not on a tracked sort right now. See when it last was.

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Estimated earnings for Safety NOT Required!

Modelled from 8,884 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$346

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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