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Game Detail

Broken Bones IV

Zaquille • Tracked since Dec 28, 2022 · 964 days of data

Simulation

Live CCU

2,486

Growth (24h)

-20.1%

Approval

88.3%

Last update

last month

Creator

Zaquille

User

Genre

Simulation

Age rating

Maturity: Mild

Published

Nov 7, 2018

7.9 years ago

Server size

30 players

~83 servers at current CCU

Visits

1.5B

4.5M favorites · lifetime

Visible sorts

Top TrendingTrending in Simulation

Engagement

Measured from Aug 19, 2026 to Sep 15, 2026 — 28 of those 28 days were collected.

Time per visit

10 min

Player-hours ÷ visits

Favorites per 1K visits

1.69

New favorites ÷ new visits, last 28 days

Visits per day

620.2K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 1,693 live Simulation games.

Simulation
Live CCU2,486
90th percentile90%

Cohort median 80

Approval88.3%
20th percentile20%

Cohort median 94.9%

Favorites / 1K visits1.69
17th percentile17%

Cohort median 4.00 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90d150d1ylocked · archive reaches back to Dec 28, 2022
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Trending, Trending in Simulation — see where it has sat on those boards, hour by hour.

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Estimated earnings for Broken Bones IV

Modelled from 620,165 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$34.8K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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