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Game Detail

Got Mail? [CLASSES]

don't think about it studio • Tracked since Apr 29, 2026 · 112 days of data

Survival

Live CCU

14

Growth (24h)

-33.3%

Approval

—

Last update

2 months ago

Genre

Survival

Age rating

Maturity: Mild

Minimum age 5

Published

Nov 1, 2025

11 months ago

Server size

20 players

~1 servers at current CCU

Visits

7.7M

129.5K favorites · lifetime

Engagement

Measured from Sep 8, 2026 to Oct 5, 2026 — 24 of those 28 days were collected.

Time per visit

15 min

Player-hours ÷ visits

Favorites per 1K visits

1.54

New favorites ÷ new visits, last 28 days

Visits per day

2.5K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 508 live Survival games.

Survival
Live CCU14
19th percentile19%

Cohort median 151

Approval—
0th percentile0%

Cohort median 90.5%

Favorites / 1K visits1.54
14th percentile14%

Cohort median 3.58 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 29, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Got Mail? [CLASSES] is not on a tracked sort right now. See when it last was.

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Estimated earnings for Got Mail? [CLASSES]

Modelled from 2,480 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$135

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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