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[Halloween] Farm World

Virtuality World • Tracked since Dec 23, 2020 · 1,694 days of data

Roleplay & Avatar Sim

Live CCU

60

Growth (24h)

+27.7%

Approval

—

Last update

7 days ago

Creator

Virtuality World

Group

Genre

Roleplay & Avatar Sim

Age rating

—

Published

Oct 10, 2018

8.0 years ago

Server size

28 players

~3 servers at current CCU

Visits

193.7M

570.4K favorites · lifetime

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

17 min

Player-hours ÷ visits

Favorites per 1K visits

1.91

New favorites ÷ new visits, last 28 days

Visits per day

13.9K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 393 live Roleplay & Avatar Sim games.

Roleplay & Avatar Sim
Live CCU60
45th percentile45%

Cohort median 88

Approval—
0th percentile0%

Cohort median 88.5%

Favorites / 1K visits1.91
21st percentile21%

Cohort median 3.39 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90d150d1ylocked · archive reaches back to Dec 23, 2020
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

[Halloween] Farm World is not on a tracked sort right now. See when it last was.

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Estimated earnings for [Halloween] Farm World

Modelled from 13,916 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$715

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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