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Game Detail

(+10) Escape The Rooms [2 Player]

PEAK Games ! • Tracked since May 4, 2026 · 102 days of data

Obby & Platformer

Live CCU

256

Growth (24h)

—

Approval

—

Last update

29 days ago

Creator

PEAK Games !

Group

Genre

Obby & Platformer

Age rating

Maturity: Minimal

Minimum age 5

Published

Sep 9, 2025

1.1 years ago

Server size

40 players

~7 servers at current CCU

Visits

7.5M

27.7K favorites · lifetime

Engagement

Measured from Sep 1, 2026 to Sep 27, 2026 — 27 of those 27 days were collected.

Time per visit

16 min

Player-hours ÷ visits

Favorites per 1K visits

3.91

New favorites ÷ new visits, last 28 days

Visits per day

19.0K

Change in lifetime visits ÷ 26 days between the first and last reading

Benchmarks

Percentile against 779 live Obby & Platformer games.

Obby & Platformer
Live CCU256
76th percentile76%

Cohort median 58

Approval—
0th percentile0%

Cohort median 83.8%

Favorites / 1K visits3.91
46th percentile46%

Cohort median 6.15 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

29 complete days
90dlocked · archive reaches back to May 4, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

(+10) Escape The Rooms [2 Player] is not on a tracked sort right now. See when it last was.

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Estimated earnings for (+10) Escape The Rooms [2 Player]

Modelled from 18,951 visits/day measured over the last 26 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$1.0K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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