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Game Detail

Sonic.EXE: The Disaster Eclipsed v1.42

oaegates • Tracked since May 14, 2026 · 113 days of data

Survival

Live CCU

613

Growth (24h)

+29.9%

Approval

—

Last update

yesterday

Creator

oaegates

User

Genre

Survival

Age rating

Maturity: Moderate

Published

Aug 19, 2025

1.2 years ago

Server size

8 players

~77 servers at current CCU

Visits

46.7M

89.2K favorites · lifetime

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

17 min

Player-hours ÷ visits

Favorites per 1K visits

1.27

New favorites ÷ new visits, last 28 days

Visits per day

51.4K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 564 live Survival games.

Survival
Live CCU613
72nd percentile72%

Cohort median 122

Approval—
0th percentile0%

Cohort median 88.8%

Favorites / 1K visits1.27
8th percentile8%

Cohort median 3.89 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to May 14, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Sonic.EXE: The Disaster Eclipsed v1.42 is not on a tracked sort right now. See when it last was.

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Estimated earnings for Sonic.EXE: The Disaster Eclipsed v1.42

Modelled from 51,426 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$3.0K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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