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[HALLOWEEN] Vesteria

The Vesteria Team • Tracked since Sep 9, 2020 · 1,819 days of data

RPG

Live CCU

479

Growth (24h)

-11.8%

Approval

90.2%

Last update

yesterday

Creator

The Vesteria Team

Group

Genre

RPG

Age rating

Maturity: Mild

Published

Sep 18, 2018

8.1 years ago

Server size

10 players

~48 servers at current CCU

Visits

101.1M

901.1K favorites · lifetime

Visible sorts

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Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

29 min

Player-hours ÷ visits

Favorites per 1K visits

6.44

New favorites ÷ new visits, last 28 days

Visits per day

22.9K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 169 live RPG games.

RPG
Live CCU479
56th percentile56%

Cohort median 333

Approval90.2%
23rd percentile23%

Cohort median 94.7%

Favorites / 1K visits6.44
66th percentile66%

Cohort median 3.34 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90d150d1ylocked · archive reaches back to Sep 9, 2020
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on More When You Subscribe — see where it has sat on those boards, hour by hour.

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Estimated earnings for [HALLOWEEN] Vesteria

Modelled from 22,935 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$3.4K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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