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Game Detail

Chained in Backrooms

Musta and Alexander • Tracked since May 24, 2026 · 103 days of data

Obby & Platformer

Live CCU

873

Growth (24h)

+8.9%

Approval

72.2%

Last update

3 days ago

Genre

Obby & Platformer

Age rating

Maturity: Minimal

Published

Apr 21, 2025

1.5 years ago

Server size

32 players

~28 servers at current CCU

Visits

116.0M

617.0K favorites · lifetime

Visible sorts

Trending in Obby & Platformer

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

8 min

Player-hours ÷ visits

Favorites per 1K visits

3.31

New favorites ÷ new visits, last 28 days

Visits per day

160.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 909 live Obby & Platformer games.

Obby & Platformer
Live CCU873
92nd percentile92%

Cohort median 31

Approval72.2%
20th percentile20%

Cohort median 81.5%

Favorites / 1K visits3.31
40th percentile40%

Cohort median 8.92 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to May 24, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in Obby & Platformer — see where it has sat on those boards, hour by hour.

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Estimated earnings for Chained in Backrooms

Modelled from 160,744 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$5.7K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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