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Game Detail

Climb and Jump Tower [NEW WORLD]

Climbing World • Tracked since Apr 20, 2026 · 105 days of data

Simulation

Live CCU

6,254

Growth (24h)

-4.7%

Approval

97.3%

Last update

5 days ago

Creator

Climbing World

Group

Genre

Simulation

Age rating

Maturity: Minimal

Published

Apr 2, 2025

1.5 years ago

Server size

20 players

~313 servers at current CCU

Visits

1.1B

1.4M favorites · lifetime

Visible sorts

More When You SubscribeTop Rated

Engagement

Measured from Aug 19, 2026 to Sep 15, 2026 — 28 of those 28 days were collected.

Time per visit

13 min

Player-hours ÷ visits

Favorites per 1K visits

1.88

New favorites ÷ new visits, last 28 days

Visits per day

746.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 1,713 live Simulation games.

Simulation
Live CCU6,254
95th percentile95%

Cohort median 99

Approval97.3%
71st percentile71%

Cohort median 94.9%

Favorites / 1K visits1.88
21st percentile21%

Cohort median 3.95 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on More When You Subscribe, Top Rated — see where it has sat on those boards, hour by hour.

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Estimated earnings for Climb and Jump Tower [NEW WORLD]

Modelled from 746,742 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$52.2K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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