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Game Detail

[RUN IT] Trend City RP 🎶

OofMayy Studios • Tracked since Aug 15, 2026 · 39 days of data

Roleplay & Avatar Sim

Live CCU

1,188

Growth (24h)

-9.0%

Approval

93.3%

Last update

3 days ago

Creator

OofMayy Studios

Group

Genre

Roleplay & Avatar Sim

Age rating

Maturity: Minimal

Published

Mar 21, 2025

1.5 years ago

Server size

40 players

~30 servers at current CCU

Visits

38.9M

52.7K favorites · lifetime

Visible sorts

Trending Music Experiences

Engagement

Measured from Aug 25, 2026 to Sep 21, 2026 — 28 of those 28 days were collected.

Time per visit

16 min

Player-hours ÷ visits

Favorites per 1K visits

1.51

New favorites ÷ new visits, last 28 days

Visits per day

107.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 351 live Roleplay & Avatar Sim games.

Roleplay & Avatar Sim
Live CCU1,188
79th percentile79%

Cohort median 137

Approval93.3%
94th percentile94%

Cohort median 87.3%

Favorites / 1K visits1.51
16th percentile16%

Cohort median 3.22 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending Music Experiences — see where it has sat on those boards, hour by hour.

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Estimated earnings for [RUN IT] Trend City RP 🎶

Modelled from 107,694 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$6.1K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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