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An Average Campaign [Alpha v0.5.1]

An Average Campaign • Tracked since May 21, 2026 · 106 days of data

RPG

Live CCU

2,776

Growth (24h)

-2.0%

Approval

94.4%

Last update

2 days ago

Genre

RPG

Age rating

Maturity: Mild

Published

Mar 10, 2025

1.6 years ago

Server size

50 players

~56 servers at current CCU

Visits

60.5M

280.9K favorites · lifetime

Visible sorts

Trending in RPG

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

26 min

Player-hours ÷ visits

Favorites per 1K visits

2.46

New favorites ÷ new visits, last 28 days

Visits per day

168.8K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 173 live RPG games.

RPG
Live CCU2,776
83rd percentile83%

Cohort median 352

Approval94.4%
48th percentile48%

Cohort median 94.7%

Favorites / 1K visits2.46
38th percentile38%

Cohort median 3.50 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to May 21, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in RPG — see where it has sat on those boards, hour by hour.

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Estimated earnings for An Average Campaign [Alpha v0.5.1]

Modelled from 168,828 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$16.7K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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