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[UPDATE] Toilet World Roleplay 2

Toilet World Roleplay Community • Tracked since Apr 20, 2026 · 157 days of data

Roleplay & Avatar Sim

Live CCU

8,706

Growth (24h)

+27.0%

Approval

91.5%

Last update

yesterday

Genre

Roleplay & Avatar Sim

Age rating

Maturity: Minimal

Published

Feb 21, 2025

1.7 years ago

Server size

30 players

~291 servers at current CCU

Visits

175.8M

959.3K favorites · lifetime

Visible sorts

Top Revisited

Engagement

Measured from Oct 14, 2026 to Nov 10, 2026 — 28 of those 28 days were collected.

Time per visit

15 min

Player-hours ÷ visits

Favorites per 1K visits

1.05

New favorites ÷ new visits, last 28 days

Visits per day

547.3K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 443 live Roleplay & Avatar Sim games.

Roleplay & Avatar Sim
Live CCU8,706
96th percentile96%

Cohort median 129

Approval91.5%
74th percentile74%

Cohort median 87.1%

Favorites / 1K visits1.05
7th percentile7%

Cohort median 3.72 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90d150dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Revisited — see where it has sat on those boards, hour by hour.

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Estimated earnings for [UPDATE] Toilet World Roleplay 2

Modelled from 547,305 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$30.0K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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