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[🦴COMBAT INJURIES] Eternal Enemies

DOCTOR_HYENA • Tracked since Aug 20, 2026 · 39 days of data

Roleplay & Avatar Sim

Live CCU

282

Growth (24h)

—

Approval

76.7%

Last update

today

Creator

DOCTOR_HYENA

User

Genre

Roleplay & Avatar Sim

Age rating

Maturity: Moderate

Published

Dec 30, 2024

1.7 years ago

Server size

32 players

~9 servers at current CCU

Visits

12.1M

32.7K favorites · lifetime

Visible sorts

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Engagement

Measured from Aug 31, 2026 to Sep 27, 2026 — 28 of those 28 days were collected.

Time per visit

14 min

Player-hours ÷ visits

Favorites per 1K visits

2.53

New favorites ÷ new visits, last 28 days

Visits per day

19.0K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 353 live Roleplay & Avatar Sim games.

Roleplay & Avatar Sim
Live CCU282
59th percentile59%

Cohort median 176

Approval76.7%
6th percentile6%

Cohort median 87.5%

Favorites / 1K visits2.53
41st percentile41%

Cohort median 3.15 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on More When You Subscribe — see where it has sat on those boards, hour by hour.

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Estimated earnings for [🦴COMBAT INJURIES] Eternal Enemies

Modelled from 19,020 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$1.0K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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