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Game Detail

[UPDATE 26] FIRESTORM 2 🔥

FireX Industries • Tracked since Aug 20, 2026 · 41 days of data

Simulation

Live CCU

95

Growth (24h)

+196.9%

Approval

81.7%

Last update

19 days ago

Creator

FireX Industries

Group

Genre

Simulation

Age rating

Maturity: Minimal

Published

Aug 12, 2024

2.1 years ago

Server size

1 players

~95 servers at current CCU

Visits

6.6M

61.5K favorites · lifetime

Visible sorts

Learn & Explore

Engagement

Measured from Sep 6, 2026 to Oct 3, 2026 — 24 of those 28 days were collected.

Time per visit

16 min

Player-hours ÷ visits

Favorites per 1K visits

5.42

New favorites ÷ new visits, last 28 days

Visits per day

4.8K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 1,931 live Simulation games.

Simulation
Live CCU95
52nd percentile52%

Cohort median 83

Approval81.7%
13th percentile13%

Cohort median 95.0%

Favorites / 1K visits5.42
56th percentile56%

Cohort median 4.28 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Learn & Explore — see where it has sat on those boards, hour by hour.

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Estimated earnings for [UPDATE 26] FIRESTORM 2 🔥

Modelled from 4,826 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$544

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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