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Game Detail

Chained [2 Player Obby]

1-Day • Tracked since Apr 24, 2026 · 106 days of data

Obby & Platformer

Live CCU

1,137

Growth (24h)

-22.2%

Approval

Last update

4 days ago

Creator

1-Day

Group

Genre

Obby & Platformer

Age rating

Maturity: Mild

Published

Jul 4, 2024

2.2 years ago

Server size

15 players

~76 servers at current CCU

Visits

435.2M

10.5M favorites · lifetime

Engagement

Measured from Aug 24, 2026 to Sep 20, 2026 — 28 of those 28 days were collected.

Time per visit

7 min

Player-hours ÷ visits

Favorites per 1K visits

18.68

New favorites ÷ new visits, last 28 days

Visits per day

254.6K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 747 live Obby & Platformer games.

Obby & Platformer
Live CCU1,137
92nd percentile92%

Cohort median 42

Approval
0th percentile0%

Cohort median 81.5%

Favorites / 1K visits18.68
55th percentile55%

Cohort median 6.47 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90dlocked · archive reaches back to Apr 24, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Chained [2 Player Obby] is not on a tracked sort right now. See when it last was.

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Estimated earnings for Chained [2 Player Obby]

Modelled from 254,648 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$11.3K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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