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Game Detail

🔑Project: Escape Room [MULTIPLAYER]

seriif • Tracked since Aug 20, 2026 · 44 days of data

Puzzle

Live CCU

1,089

Growth (24h)

-28.1%

Approval

92.7%

Last update

12 days ago

Creator

seriif

User

Genre

Puzzle

Age rating

Maturity: Minimal

Published

Jun 13, 2024

2.3 years ago

Server size

15 players

~73 servers at current CCU

Visits

90.3M

476.5K favorites · lifetime

Visible sorts

Trending in Puzzle

Engagement

Measured from Sep 8, 2026 to Oct 5, 2026 — 24 of those 28 days were collected.

Time per visit

11 min

Player-hours ÷ visits

Favorites per 1K visits

6.13

New favorites ÷ new visits, last 28 days

Visits per day

168.3K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 108 live Puzzle games.

Puzzle
Live CCU1,089
83rd percentile83%

Cohort median 185

Approval92.7%
83rd percentile83%

Cohort median 86.3%

Favorites / 1K visits6.13
53rd percentile53%

Cohort median 5.47 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in Puzzle — see where it has sat on those boards, hour by hour.

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Estimated earnings for 🔑Project: Escape Room [MULTIPLAYER]

Modelled from 168,342 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$13.8K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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