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Game Detail

☄️ 10 Player Flee

the workshopᅠ • Tracked since Apr 20, 2026 · 137 days of data

Survival

Live CCU

1,121

Growth (24h)

+14.2%

Approval

87.0%

Last update

today

Creator

the workshopᅠ

Group

Genre

Survival

Age rating

Maturity: Mild

Published

May 24, 2024

2.4 years ago

Server size

10 players

~113 servers at current CCU

Visits

59.3M

135.6K favorites · lifetime

Visible sorts

Fun with Friends

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

14 min

Player-hours ÷ visits

Favorites per 1K visits

0.98

New favorites ÷ new visits, last 28 days

Visits per day

94.5K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 575 live Survival games.

Survival
Live CCU1,121
78th percentile78%

Cohort median 116

Approval87.0%
36th percentile36%

Cohort median 88.8%

Favorites / 1K visits0.98
4th percentile4%

Cohort median 3.95 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Fun with Friends — see where it has sat on those boards, hour by hour.

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Estimated earnings for ☄️ 10 Player Flee

Modelled from 94,488 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$5.2K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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