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Game Detail

[V0.2 PRE-ALPHA] Darkest Hours

Oculus Inc • Tracked since Apr 20, 2026 · 116 days of data

Survival

Live CCU

560

Growth (24h)

+4.9%

Approval

—

Last update

3 days ago

Creator

Oculus Inc

Group

Genre

Survival

Age rating

Maturity: Mild

Published

May 11, 2024

2.4 years ago

Server size

20 players

~28 servers at current CCU

Visits

16.3M

155.2K favorites · lifetime

Engagement

Measured from Aug 30, 2026 to Sep 26, 2026 — 28 of those 28 days were collected.

Time per visit

19 min

Player-hours ÷ visits

Favorites per 1K visits

4.23

New favorites ÷ new visits, last 28 days

Visits per day

37.3K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 501 live Survival games.

Survival
Live CCU560
63rd percentile63%

Cohort median 232

Approval—
0th percentile0%

Cohort median 88.6%

Favorites / 1K visits4.23
56th percentile56%

Cohort median 3.58 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

[V0.2 PRE-ALPHA] Darkest Hours is not on a tracked sort right now. See when it last was.

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Estimated earnings for [V0.2 PRE-ALPHA] Darkest Hours

Modelled from 37,292 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$3.4K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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