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Game Detail

Who's Lying?

Who's Sus? • Tracked since May 15, 2026 · 112 days of data

Party & Casual

Live CCU

159

Growth (24h)

-27.4%

Approval

—

Last update

last month

Creator

Who's Sus?

Group

Genre

Party & Casual

Age rating

Maturity: Minimal

Minimum age 5

Published

Mar 8, 2024

2.6 years ago

Server size

21 players

~8 servers at current CCU

Visits

190.3M

335.8K favorites · lifetime

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

8 min

Player-hours ÷ visits

Favorites per 1K visits

1.44

New favorites ÷ new visits, last 28 days

Visits per day

73.2K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 326 live Party & Casual games.

Party & Casual
Live CCU159
63rd percentile63%

Cohort median 66

Approval—
0th percentile0%

Cohort median 84.3%

Favorites / 1K visits1.44
13th percentile13%

Cohort median 3.25 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to May 15, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Who's Lying? is not on a tracked sort right now. See when it last was.

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Estimated earnings for Who's Lying?

Modelled from 73,247 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$2.3K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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