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Game Detail

Adopt and Raise

Adopt and Raise Fans • Tracked since Oct 1, 2020 · 1,763 days of data

Roleplay & Avatar Sim

Live CCU

56

Growth (24h)

-20.0%

Approval

—

Last update

5 days ago

Genre

Roleplay & Avatar Sim

Age rating

—

Published

Dec 14, 2017

8.8 years ago

Server size

50 players

~2 servers at current CCU

Visits

544.6M

1.9M favorites · lifetime

Engagement

Measured from Sep 9, 2026 to Oct 6, 2026 — 24 of those 28 days were collected.

Time per visit

8 min

Player-hours ÷ visits

Favorites per 1K visits

1.91

New favorites ÷ new visits, last 28 days

Visits per day

13.0K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 367 live Roleplay & Avatar Sim games.

Roleplay & Avatar Sim
Live CCU56
37th percentile37%

Cohort median 139

Approval—
0th percentile0%

Cohort median 87.9%

Favorites / 1K visits1.91
24th percentile24%

Cohort median 3.14 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90d150d1ylocked · archive reaches back to Oct 1, 2020
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Adopt and Raise is not on a tracked sort right now. See when it last was.

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Estimated earnings for Adopt and Raise

Modelled from 12,983 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$464

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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