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Game Detail

[EVENT] Pull a Sword

xFrozen Obbys • Tracked since Aug 20, 2026 · 55 days of data

Simulation

Live CCU

694

Growth (24h)

-10.3%

Approval

97.3%

Last update

yesterday

Creator

xFrozen Obbys

Group

Genre

Simulation

Age rating

Maturity: Mild

Published

Jun 22, 2023

3.3 years ago

Server size

8 players

~87 servers at current CCU

Visits

405.5M

649.7K favorites · lifetime

Visible sorts

More When You SubscribeTop Rated

Engagement

Measured from Sep 19, 2026 to Oct 16, 2026 — 24 of those 28 days were collected.

Time per visit

14 min

Player-hours ÷ visits

Favorites per 1K visits

2.37

New favorites ÷ new visits, last 28 days

Visits per day

75.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 2,163 live Simulation games.

Simulation
Live CCU694
75th percentile75%

Cohort median 78

Approval97.3%
75th percentile75%

Cohort median 94.1%

Favorites / 1K visits2.37
27th percentile27%

Cohort median 4.27 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on More When You Subscribe, Top Rated — see where it has sat on those boards, hour by hour.

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Estimated earnings for [EVENT] Pull a Sword

Modelled from 75,672 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$6.1K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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