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Game Detail

Blade Ball

Wiggity. • Tracked since Apr 20, 2026 · 121 days of data

Action

Live CCU

13,572

Growth (24h)

+221.1%

Approval

93.5%

Last update

yesterday

Creator

Wiggity.

Group

Genre

Action

Age rating

Maturity: Mild

Published

Jun 17, 2023

3.3 years ago

Server size

16 players

~849 servers at current CCU

Visits

6.5B

13.0M favorites · lifetime

Visible sorts

Most PopularTop EarningTop Playing NowTrending in Action

Engagement

Measured from Sep 8, 2026 to Oct 5, 2026 — 24 of those 28 days were collected.

Time per visit

11 min

Player-hours ÷ visits

Favorites per 1K visits

1.5

New favorites ÷ new visits, last 28 days

Visits per day

2.5M

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 361 live Action games.

Action
Live CCU13,572
98th percentile98%

Cohort median 233

Approval93.5%
88th percentile88%

Cohort median 86.2%

Favorites / 1K visits1.50
29th percentile29%

Cohort median 2.39 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Most Popular, Top Earning, Top Playing Now, Trending in Action — see where it has sat on those boards, hour by hour.

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Estimated earnings for Blade Ball

Modelled from 2,523,941 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$109.2K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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