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Welcome to TechQuest by Computer History Museum

CHM Development • Tracked since Aug 20, 2026 · 43 days of data

Adventure

Live CCU

56

Growth (24h)

+1.8%

Approval

82.0%

Last update

3.2 years ago

Creator

CHM Development

Group

Genre

Adventure

Age rating

Maturity: Minimal

Published

Sep 13, 2022

4.1 years ago

Server size

6 players

~10 servers at current CCU

Visits

23.5M

32.0K favorites · lifetime

Visible sorts

Learn & Explore

Engagement

Measured from Sep 7, 2026 to Oct 4, 2026 — 24 of those 28 days were collected.

Time per visit

2 min

Player-hours ÷ visits

Favorites per 1K visits

1.67

New favorites ÷ new visits, last 28 days

Visits per day

35.1K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 265 live Adventure games.

Adventure
Live CCU56
45th percentile45%

Cohort median 87

Approval82.0%
13th percentile13%

Cohort median 88.4%

Favorites / 1K visits1.67
15th percentile15%

Cohort median 3.95 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Learn & Explore — see where it has sat on those boards, hour by hour.

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Estimated earnings for Welcome to TechQuest by Computer History Museum

Modelled from 35,088 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$1.4K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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