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Game Detail

[👊UPD] Weapon Fighting Simulator

Lightning Dragon Studio • Tracked since Dec 28, 2022 · 1,015 days of data

Simulation

Live CCU

611

Growth (24h)

+0.0%

Approval

93.6%

Last update

13 days ago

Genre

Simulation

Age rating

Maturity: Minimal

Published

Jan 16, 2022

4.8 years ago

Server size

12 players

~51 servers at current CCU

Visits

549.3M

854.5K favorites · lifetime

Visible sorts

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Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

41 min

Player-hours ÷ visits

Favorites per 1K visits

0.49

New favorites ÷ new visits, last 28 days

Visits per day

23.5K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 2,159 live Simulation games.

Simulation
Live CCU611
80th percentile80%

Cohort median 52

Approval93.6%
49th percentile49%

Cohort median 94.5%

Favorites / 1K visits0.49
2nd percentile2%

Cohort median 4.22 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90d150d1ylocked · archive reaches back to Dec 28, 2022
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on More When You Subscribe — see where it has sat on those boards, hour by hour.

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Estimated earnings for [👊UPD] Weapon Fighting Simulator

Modelled from 23,498 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$2.5K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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