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Game Detail

Entry Point: Freelancer's Cut

Cishshato • Tracked since Apr 20, 2026 · 105 days of data

Shooter

Live CCU

53

Growth (24h)

+0.0%

Approval

97.9%

Last update

6 days ago

Creator

Cishshato

User

Genre

Shooter

Age rating

Maturity: Mild

Published

Apr 16, 2017

9.4 years ago

Server size

35 players

~2 servers at current CCU

Visits

10.2M

39.9K favorites · lifetime

Visible sorts

Top Paid Access

Engagement

Measured from Aug 19, 2026 to Sep 15, 2026 — 28 of those 28 days were collected.

Time per visit

9 min

Player-hours ÷ visits

Favorites per 1K visits

2.36

New favorites ÷ new visits, last 28 days

Visits per day

13.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 139 live Shooter games.

Shooter
Live CCU53
28th percentile28%

Cohort median 216

Approval97.9%
97th percentile97%

Cohort median 90.8%

Favorites / 1K visits2.36
40th percentile40%

Cohort median 3.36 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Paid Access — see where it has sat on those boards, hour by hour.

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Estimated earnings for Entry Point: Freelancer's Cut

Modelled from 13,701 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$666

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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