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Game Detail

CHESS!

Cookie development • Tracked since Apr 20, 2026 · 137 days of data

Strategy

Live CCU

624

Growth (24h)

+34.8%

Approval

72.5%

Last update

4 days ago

Creator

Cookie development

Group

Genre

Strategy

Age rating

Maturity: Minimal

Published

Jan 10, 2021

5.8 years ago

Server size

100 players

~7 servers at current CCU

Visits

112.1M

261.7K favorites · lifetime

Visible sorts

Learn & ExploreTrending in Strategy

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

11 min

Player-hours ÷ visits

Favorites per 1K visits

1.24

New favorites ÷ new visits, last 28 days

Visits per day

94.1K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 187 live Strategy games.

Strategy
Live CCU624
76th percentile76%

Cohort median 85

Approval72.5%
11th percentile11%

Cohort median 93.1%

Favorites / 1K visits1.24
28th percentile28%

Cohort median 2.64 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 20, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Learn & Explore, Trending in Strategy — see where it has sat on those boards, hour by hour.

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Estimated earnings for CHESS!

Modelled from 94,091 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$4.5K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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