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SCP: Roleplay

SCP | Roleplay Community • Tracked since Apr 27, 2026 · 135 days of data

Roleplay & Avatar Sim

Live CCU

1,504

Growth (24h)

+7.6%

Approval

90.2%

Last update

13 days ago

Genre

Roleplay & Avatar Sim

Age rating

Maturity: Mild

Published

May 16, 2020

6.5 years ago

Server size

50 players

~31 servers at current CCU

Visits

510.7M

1.3M favorites · lifetime

Visible sorts

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Engagement

Measured from Oct 2, 2026 to Oct 26, 2026 — 25 of those 25 days were collected.

Time per visit

16 min

Player-hours ÷ visits

Favorites per 1K visits

1.15

New favorites ÷ new visits, last 28 days

Visits per day

147.5K

Change in lifetime visits ÷ 24 days between the first and last reading

Benchmarks

Percentile against 417 live Roleplay & Avatar Sim games.

Roleplay & Avatar Sim
Live CCU1,504
85th percentile85%

Cohort median 145

Approval90.2%
65th percentile65%

Cohort median 86.2%

Favorites / 1K visits1.15
10th percentile10%

Cohort median 3.54 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Apr 27, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on More When You Subscribe — see where it has sat on those boards, hour by hour.

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Estimated earnings for SCP: Roleplay

Modelled from 147,524 visits/day measured over the last 24 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$8.2K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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