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[UPDATE] Olympus Mons Climbing Roleplay [MARS]

Krystal Manifestations • Tracked since Sep 14, 2020 · 1,786 days of data

Adventure

Live CCU

1

Growth (24h)

—

Approval

—

Last update

18 days ago

Genre

Adventure

Age rating

—

Published

Dec 15, 2019

6.8 years ago

Server size

35 players

~1 servers at current CCU

Visits

5.4M

55.1K favorites · lifetime

Engagement

Measured from Sep 15, 2026 to Oct 12, 2026 — 24 of those 28 days were collected.

Time per visit

19 min

Player-hours ÷ visits

Favorites per 1K visits

8.12

New favorites ÷ new visits, last 28 days

Visits per day

87

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 273 live Adventure games.

Adventure
Live CCU1
9th percentile9%

Cohort median 56

Approval—
0th percentile0%

Cohort median 89.4%

Favorites / 1K visits8.12
70th percentile70%

Cohort median 3.96 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90d150d1ylocked · archive reaches back to Sep 14, 2020
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

[UPDATE] Olympus Mons Climbing Roleplay [MARS] is not on a tracked sort right now. See when it last was.

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Estimated earnings for [UPDATE] Olympus Mons Climbing Roleplay [MARS]

Modelled from 87 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$7.87

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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