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Game Detail

Break In (Story)

Cracky4 • Tracked since Aug 21, 2020 · 1,787 days of data

Adventure

Live CCU

2,113

Growth (24h)

-17.3%

Approval

90.0%

Last update

2.9 years ago

Creator

Cracky4

User

Genre

Adventure

Age rating

Maturity: Minimal

Published

Sep 9, 2019

7.0 years ago

Server size

45 players

~47 servers at current CCU

Visits

3.0B

4.2M favorites · lifetime

Visible sorts

Trending in Adventure

Engagement

Measured from Aug 19, 2026 to Sep 15, 2026 — 28 of those 28 days were collected.

Time per visit

10 min

Player-hours ÷ visits

Favorites per 1K visits

1.52

New favorites ÷ new visits, last 28 days

Visits per day

426.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 248 live Adventure games.

Adventure
Live CCU2,113
93rd percentile93%

Cohort median 72

Approval90.0%
53rd percentile53%

Cohort median 89.7%

Favorites / 1K visits1.52
11th percentile11%

Cohort median 4.05 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90d150d1ylocked · archive reaches back to Aug 21, 2020
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in Adventure — see where it has sat on those boards, hour by hour.

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Estimated earnings for Break In (Story)

Modelled from 426,727 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$19.9K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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