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Game Detail

Sell a Million Sushi

Popular Marketplace • Tracked since Oct 14, 2026 · 29 days of data

Simulation

Live CCU

10,065

Growth (24h)

+2.9%

Approval

99.0%

Last update

6 days ago

Genre

Simulation

Age rating

Maturity: Minimal

Published

Oct 13, 2026

29 days ago

Server size

6 players

~1,678 servers at current CCU

Visits

11.5M

70.5K favorites · lifetime

Visible sorts

Top TrendingTrending in Simulation

Engagement

Measured from Oct 14, 2026 to Nov 10, 2026 — 28 of those 28 days were collected.

Time per visit

16 min

Player-hours ÷ visits

Favorites per 1K visits

6.2

New favorites ÷ new visits, last 28 days

Visits per day

410.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 2,485 live Simulation games.

Simulation
Live CCU10,065
97th percentile97%

Cohort median 61

Approval99.0%
100th percentile100%

Cohort median 94.3%

Favorites / 1K visits6.20
58th percentile58%

Cohort median 4.27 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

28 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Trending, Trending in Simulation — see where it has sat on those boards, hour by hour.

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Estimated earnings for Sell a Million Sushi

Modelled from 410,700 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$50.7K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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