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[🎃UPD] Rarest Answer Wins! 🧠

Rarest Answer Wins! • Tracked since Oct 6, 2026 · 17 days of data

Party & Casual

Live CCU

798

Growth (24h)

+15.7%

Approval

54.5%

Last update

yesterday

Genre

Party & Casual

Age rating

Maturity: Minimal

Published

Sep 24, 2026

28 days ago

Server size

36 players

~23 servers at current CCU

Visits

1.0M

7.3K favorites · lifetime

Visible sorts

Trending in Party & CasualUp-and-Coming

Engagement

Measured from Oct 6, 2026 to Oct 21, 2026 — 16 of those 16 days were collected.

Time per visit

16 min

Player-hours ÷ visits

Favorites per 1K visits

6.75

New favorites ÷ new visits, last 28 days

Visits per day

62.3K

Change in lifetime visits ÷ 15 days between the first and last reading

Benchmarks

Percentile against 320 live Party & Casual games.

Party & Casual
Live CCU798
84th percentile84%

Cohort median 91

Approval54.5%
2nd percentile2%

Cohort median 84.4%

Favorites / 1K visits6.75
65th percentile65%

Cohort median 3.26 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

16 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in Party & Casual, Up-and-Coming — see where it has sat on those boards, hour by hour.

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Estimated earnings for [🎃UPD] Rarest Answer Wins! 🧠

Modelled from 62,268 visits/day measured over the last 15 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$3.6K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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