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[LAG TRAIN] Trending Meme Animations

Reflections Studio!! • Tracked since Jul 30, 2026 · 49 days of data

Entertainment

Live CCU

193

Growth (24h)

-18.9%

Approval

86.2%

Last update

27 days ago

Genre

Entertainment

Age rating

Maturity: Minimal

Published

Jul 15, 2026

2 months ago

Server size

1 players

~193 servers at current CCU

Visits

7.6M

57.7K favorites · lifetime

Visible sorts

Trending in Entertainment

Engagement

Measured from Aug 19, 2026 to Sep 15, 2026 — 28 of those 28 days were collected.

Time per visit

7 min

Player-hours ÷ visits

Favorites per 1K visits

6.51

New favorites ÷ new visits, last 28 days

Visits per day

79.7K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 74 live Entertainment games.

Entertainment
Live CCU193
73rd percentile73%

Cohort median 60

Approval86.2%
31st percentile31%

Cohort median 90.7%

Favorites / 1K visits6.51
81st percentile81%

Cohort median 3.58 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Trending in Entertainment — see where it has sat on those boards, hour by hour.

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Estimated earnings for [LAG TRAIN] Trending Meme Animations

Modelled from 79,700 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$5.3K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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