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Game Detail

Missiles vs Cities

veedio gaems • Tracked since Jul 21, 2026 · 90 days of data

Simulation

Live CCU

451

Growth (24h)

+9.7%

Approval

98.7%

Last update

6 days ago

Creator

veedio gaems

Group

Genre

Simulation

Age rating

Maturity: Minimal

Published

May 31, 2026

5 months ago

Server size

8 players

~57 servers at current CCU

Visits

61.1M

362.4K favorites · lifetime

Visible sorts

Top Rated

Engagement

Measured from Sep 24, 2026 to Oct 21, 2026 — 24 of those 28 days were collected.

Time per visit

14 min

Player-hours ÷ visits

Favorites per 1K visits

5.78

New favorites ÷ new visits, last 28 days

Visits per day

128.3K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 2,169 live Simulation games.

Simulation
Live CCU451
76th percentile76%

Cohort median 53

Approval98.7%
95th percentile95%

Cohort median 94.1%

Favorites / 1K visits5.78
58th percentile58%

Cohort median 4.30 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

26 complete days
90dlocked · archive reaches back to Jul 21, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Rated — see where it has sat on those boards, hour by hour.

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Estimated earnings for Missiles vs Cities

Modelled from 128,340 visits/day measured over the last 27 days (89% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$14.9K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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