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Seishun: School Life Roleplay

TsukimiSoft • Tracked since Apr 22, 2026 · 114 days of data

Roleplay & Avatar Sim

Live CCU

544

Growth (24h)

+25.3%

Approval

—

Last update

3 days ago

Creator

TsukimiSoft

Group

Genre

Roleplay & Avatar Sim

Age rating

Maturity: Minimal

Published

Apr 20, 2026

5 months ago

Server size

1 players

~544 servers at current CCU

Visits

10.7M

49.3K favorites · lifetime

Engagement

Measured from Aug 30, 2026 to Sep 26, 2026 — 28 of those 28 days were collected.

Time per visit

31 min

Player-hours ÷ visits

Favorites per 1K visits

2.14

New favorites ÷ new visits, last 28 days

Visits per day

19.2K

Change in lifetime visits ÷ 27 days between the first and last reading

Benchmarks

Percentile against 353 live Roleplay & Avatar Sim games.

Roleplay & Avatar Sim
Live CCU544
68th percentile68%

Cohort median 176

Approval—
0th percentile0%

Cohort median 87.5%

Favorites / 1K visits2.14
31st percentile31%

Cohort median 3.21 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

30 complete days
90dlocked · archive reaches back to Apr 22, 2026
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Seishun: School Life Roleplay is not on a tracked sort right now. See when it last was.

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Estimated earnings for Seishun: School Life Roleplay

Modelled from 19,187 visits/day measured over the last 27 days. Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$1.4K

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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