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Game Detail

Last Contract: Tower Defense [EARLY ACCESS]

Neverland Industries • Tracked since Sep 17, 2026 · 15 days of data

Strategy

Live CCU

34

Growth (24h)

-35.8%

Approval

94.6%

Last update

today

Genre

Strategy

Age rating

Maturity: Moderate

Published

Apr 8, 2026

6 months ago

Server size

50 players

~1 servers at current CCU

Visits

76.5K

5.4K favorites · lifetime

Visible sorts

Top Paid Access

Engagement

Measured from Sep 17, 2026 to Oct 4, 2026 — 14 of those 18 days were collected.

Time per visit

14 min

Player-hours ÷ visits

Favorites per 1K visits

73.77

New favorites ÷ new visits, last 28 days

Visits per day

3.0K

Change in lifetime visits ÷ 17 days between the first and last reading

Benchmarks

Percentile against 167 live Strategy games.

Strategy
Live CCU34
35th percentile35%

Cohort median 118

Approval94.6%
70th percentile70%

Cohort median 92.5%

Favorites / 1K visits73.77
99th percentile99%

Cohort median 2.57 · last 28 days

History

Average concurrent players, new favorites per day, and visits as a 7-day rate. Gaps are periods with no collected data and are drawn as breaks, never interpolated.

14 complete days
Playersavg concurrent
Visitsnew per day (7-day rate)
Favoritesnew per day

Sort rank history

Best position held each day on each Roblox discovery sort, collected hourly. Update markers come from Roblox's own timestamps, logged since May 4, 2026.

Rank history is included with Indie

Currently on Top Paid Access — see where it has sat on those boards, hour by hour.

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Estimated earnings for Last Contract: Tower Defense [EARLY ACCESS]

Modelled from 3,011 visits/day measured over the last 17 days (82% of days collected). Roblox publishes no per-game revenue — this is an estimate, and the range is wide because it has to be.

Conservative

•••••

per month

Typical

$300

unlock for range

per month

Optimistic

•••••

per month

Earnings estimates are included with Indie

The estimate is built from this game's own visit rate, session length and favourites, sampled hourly while the game has players — not from a lifetime visit total. Roblox's 30% cut and the $0.0038 DevEx rate are applied.

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